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Re: CPU overload
Posted: Thu Oct 22, 2020 2:20 am
by mikecam
HeneryH - You can change the motion size. Eg you can make it so a cat won't triggers it but a large dog would etc. You can also remove the tree from the motion trigger. I do this with 2 trees that blow around, if the tree grows too much you might have to increase the area but normally works fine.
Re: CPU overload
Posted: Thu Oct 22, 2020 2:04 pm
by HeneryH
mikecam wrote: ↑Thu Oct 22, 2020 2:20 am
HeneryH - You can change the motion size. Eg you can make it so a cat won't triggers it but a large dog would etc. You can also remove the tree from the motion trigger. I do this with 2 trees that blow around, if the tree grows too much you might have to increase the area but normally works fine.
My comment was about the background impact on VBR not triggering. I use zone crossing for triggers.